AI Insights · Timothy · July 2021
Top 5 Basketball Games in Finland Q2 2021
Explore the performance of the top 5 basketball games in Finland for Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top 5 basketball games in Finland showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Basketball Arena - Sports Game from MASOMO LIMITED saw a fluctuating trend in weekly revenue, peaking at around $154 in mid-April and dipping to approximately $52 at the end of May. Weekly downloads for the game showed a gradual decline, starting at 817 in late March and reaching a low of 318 in mid-June before bouncing back to 511 by the end of June. Active users followed a similar pattern, decreasing from 1923 in late March to 1179 in mid-June, then increasing to 1462 by the end of the quarter.
Jump Dunk 3D by Voodoo had modest revenue figures, with a notable spike to $18 at the end of May. Weekly downloads experienced a significant increase, rising from 278 in late April to 628 in mid-June. Active users also showed an upward trend, peaking at 1525 in mid-June before settling at 1383 by the end of the quarter.
Basketball Stars™: Multiplayer from Miniclip.com displayed steady revenue, with a high of $157 in late April. Downloads remained relatively stable, averaging around 195 per week, with a peak of 292 in late May. Active users fluctuated slightly, starting at 1225 in late March and ending at 780 by the end of June.
NBA 2K Mobile Basketball Game by 2K showed a dramatic increase in revenue, reaching $256 in late May and maintaining a higher level through June. Downloads remained consistent, with a slight peak of 135 in mid-May. Active users showed growth, starting at 285 in late March and rising to 351 by late May, before stabilizing at around 315 towards the end of June.
NBA LIVE Mobile Basketball from Electronic Arts saw a decreasing trend in revenue, starting at $179 in late March and dropping to $58 by the end of June. Downloads fluctuated, peaking at 111 in late June. Active users were relatively stable, hovering around 2000 throughout the quarter, with a high of 2395 in late May.
These insights are based on data from Sensor Tower, which provides more detailed analytics for those interested in diving deeper into app performance metrics.